#include #include #include #include #include #include "../rat.h" #define width getmaxx(stdscr) #define height getmaxy(stdscr) int running; int row = 1; static void stop() { clear(); refresh(); endwin(); running = 0; } /* //i need to make a system based on intergers to represent non-int numbers like 0.5 or five trillion as 5T instead of 500000000000 or whatever //how do i tell a computer that 1000 = 1k and 10000 = 10k and 1000000 = 1M and that etc //i'll use powers of 10 //1^10x0 = 1 1^1(10x1) = 10 1^1(10x2) = 100 1^1(10x3) = 1k // x*10^y <-- this is what i store //1 becomes X. x can range from 0 to 999, when it reaches 999 it adds 1 to y and x goes back to 0 //is this memory safe????? yeah sure i don't see why it wouldnt //x is a float or a double i think a double yeah a double // //and then print that as it should so 2.3^10x3 = 2.3k //and also other functions to add or substract from this using regular numbers //wait i could just do powers of 1000 //x is still 0.0 - 999.999 but it's x*1000^y //55.3* 1000^2 = 55300000 // //once x reaches 999.999 it wraps back to 0 and adds 1 to y //then check y so that y = 0 is units, y = 1 is k, y = 2 is M, y = 3 is B, y = 4 is T, etc */ /* //a bignum is just a scientific notation number // x ^ 1000^y // 55300 = 55.3*1000^1 // double x = 55.3 // int y = 1 */ typedef struct bignum{ double x; int y; }bignum; static char *digit[] = { "", "K", "M", "B", "T", "Qa", "Qi", "Sx", "Sp", "Oc", "No", "Dc" // up to y=11 (10^36) there's no way someone gets farther than this }; static bignum normalize(double regnum){ bignum b; double val = regnum; int y = 0; while (abs((int)val) >= 1000) { val /= 1000.0; y++; } while (val != 0.0 && abs((int)val) < 1) { val *= 1000.0; y--; } b.x = val; b.y = y; return b; } static double weirderize(bignum a){ double result = a.x; int y = a.y; while (y > 0) { result *= 1000.0; y--; } while (y < 0) { result /= 1000.0; y++; } return result; } static bignum addbignum(bignum a, bignum b){ return normalize(weirderize(a) + weirderize(b)); } static bignum subbignum(bignum a, bignum b){ return normalize(weirderize(a) - weirderize(b)); } static bignum mulbignum(bignum a, bignum b){ return normalize(weirderize(a) * weirderize(b)); } static bignum divbignum(bignum a, bignum b){ return normalize(weirderize(a) / weirderize(b)); } void gameclicker(){ srand(time(NULL)); static int initialized = 0; if(!initialized){ initscr();}else{refresh();} ++initialized; noecho(); cbreak(); nodelay(stdscr, TRUE); keypad(stdscr, TRUE); curs_set(0); int winh = height * 0.97; int winw = width * 0.97; int boxy = (height - winh) / 2; int boxx = (width - winw) / 2; WINDOW *win = newwin(winh, winw, boxy, boxx); box(win, 0, 0); //box? //should i wrap all this into a macro in rat.h to not have to write all of this every time i make a new game? //or just a function in something like rat.c yeah running = 1; bignum cheeses; mvwprintw(win, row ++, 4, "hi"); while(running){ if(!running){stop();} int ch = getch(); switch (ch) { case 'q': case 'Q': stop(); break; } wrefresh(win); usleep(16667); //60 fps according to google ai overview lmao } stop(); }