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authordavid <[email protected]>2026-08-14 15:43:39 -0300
committerdavid <[email protected]>2026-08-14 15:43:39 -0300
commite47fb3a03bc6b8cb1cb43df118af00976089445f (patch)
tree3d247c9b8e874b2e5facfa829bcd8675f7d45153
parente0fd9d549755c1a3e93e37576c91c4d4694ec50d (diff)
downloadpetratc-e47fb3a03bc6b8cb1cb43df118af00976089445f.tar.gz
petratc-e47fb3a03bc6b8cb1cb43df118af00976089445f.zip
savefile for gameclicker
-rw-r--r--games/gameclicker.c69
-rw-r--r--rat.c1
2 files changed, 67 insertions, 3 deletions
diff --git a/games/gameclicker.c b/games/gameclicker.c
index 525cf28..a16910b 100644
--- a/games/gameclicker.c
+++ b/games/gameclicker.c
@@ -5,6 +5,7 @@
#include <time.h>
#include <unistd.h>
#include <ncurses.h>
+#include <sys/stat.h>
#include "../rat.h"
/*
@@ -12,7 +13,8 @@ i lowkey stole the art of the little rat and the cheese from the internet lol
https://asciiart.website/art/752
*/
-int running;
+static int running;
+
static void stop() {
clear();
@@ -386,6 +388,65 @@ static void drawshop(WINDOW *win, ratworker workers[], int n, int selected, bign
}//bwehghg
}
+//i guess i will use this in a game... and i have plans
+//for another game that will also require saving hehe
+#ifdef __APPLE__
+ #define clickerpath "%s/Library/Application Support/rat"
+ #define clickersavepath "%s/Library/Application Support/rat/clicker.txt"
+#else
+ #define clickerpath "%s/.local/share/rat"
+ #define clickersavepath "%s/.local/share/rat/clicker.txt"
+#endif
+
+
+static void clickersave(bignum cheeses, ratworker workers[], int n){
+ char path[256];
+ snprintf(path, sizeof(path), clickerpath, getenv("HOME"));
+ mkdir(path, 0755);
+ snprintf(path, sizeof(path), clickersavepath, getenv("HOME"));
+ FILE *f = fopen(path, "w");
+ if(!f) return;
+ fprintf(f, "%lf\n%d\n", cheeses.x, cheeses.y);
+ for(int i = 0; i < n; i++){
+ fprintf(f, "%lf\n%d\n%lf\n%d\n",
+ workers[i].price.x, workers[i].price.y,
+ workers[i].owned.x, workers[i].owned.y);
+ }
+ fclose(f);
+}
+
+static void clickerload(bignum *cheeses, ratworker workers[], int n){
+ char path[256];
+ snprintf(path, sizeof(path), clickersavepath, getenv("HOME"));
+
+ FILE *f = fopen(path, "r");
+ if(!f) return;
+
+ if(fscanf(f, "%lf\n%d\n", &cheeses->x, &cheeses->y) != 2){
+ fprintf(stderr, "error: failed to load clicker save data.\n");
+ fclose(f);
+ return;
+ }
+ for(int i = 0; i < n; i++){
+ if(fscanf(f, "%lf\n%d\n%lf\n%d\n",
+ &workers[i].price.x, &workers[i].price.y,
+ &workers[i].owned.x, &workers[i].owned.y) != 4){
+ fprintf(stderr, "error: failed to load clicker save data.\n");
+ break;
+ }
+ }
+ fclose(f);
+}
+//i should make a version of this that just saves a big string
+//so i can use many
+//like generate the "save file" that returns a pointer to a char
+//and then propersave(*thatchar, "file.txt") and it makes file.txt
+//and it saves *thatchar to it idk this seems like a job for claude
+
+
+
+
+
static void draweverything(WINDOW *win, bignum cheeses, ratworker workers[], int n, int selected){
drawwin(win, cheeses, workers, n);
drawshop(win, workers, n, selected, cheeses);
@@ -421,7 +482,9 @@ static ratworker workers[nhowmanytiers] = {
{ "cheese accelerator", {30.0, 1}, {100.0, 0}, {1.11, 0}, {0.0, 0} },
{ "the cheese singularity", {120.0, 1}, {250.0, 0}, {1.10, 0}, {0.0, 0} },
};
-
+
+ clickerload(&cheeses, workers, nhowmanytiers);
+
draweverything(win, cheeses, workers, nhowmanytiers, selected);
time_t lasttime = time(NULL);
@@ -467,6 +530,6 @@ static ratworker workers[nhowmanytiers] = {
usleep(16667); //60 fps according to google ai overview lmao
}
-
+clickersave(cheeses, workers, nhowmanytiers);
stop();
}
diff --git a/rat.c b/rat.c
index 136659f..247412d 100644
--- a/rat.c
+++ b/rat.c
@@ -8,6 +8,7 @@
/*functions used in initilization/main menu (not games)*/
+
#ifdef __APPLE__
#define ratpath "%s/Library/Application Support/rat"
#define ratsave "%s/Library/Application Support/rat/rat.txt"