diff options
| -rw-r--r-- | Makefile | 2 | ||||
| -rw-r--r-- | games/gameclicker.c | 271 |
2 files changed, 241 insertions, 32 deletions
@@ -1,6 +1,6 @@ CC = gcc CFLAGS = -Wall -Wextra -O2 -pipe -LDLIBS = -lncurses -ltinfo +LDLIBS = -lncursesw -ltinfow TARGET = petratc SRC = petratc.c $(wildcard games/*.c) PREFIX = /usr/local diff --git a/games/gameclicker.c b/games/gameclicker.c index c20dcbc..548ffd7 100644 --- a/games/gameclicker.c +++ b/games/gameclicker.c @@ -1,15 +1,21 @@ #include <stdio.h> #include <stdlib.h> +#include <string.h> +#include <math.h> #include <time.h> #include <unistd.h> #include <ncurses.h> #include "../rat.h" +/* +i lowkey stole the art of the little rat and the cheese from the internet lol +https://asciiart.website/art/752 +*/ + #define width getmaxx(stdscr) #define height getmaxy(stdscr) int running; -int row = 1; static void stop() { clear(); @@ -18,6 +24,11 @@ static void stop() { running = 0; } +static char *cheeseart = { +" ()() ____\n (..) /|o |\n /\\/\\ /o| o|\nc\\db/o... /o_|_o_|" +}; +//i hate this + /* //i need to make a system based on intergers to represent non-int numbers like 0.5 or five trillion as 5T instead of 500000000000 or whatever //how do i tell a computer that 1000 = 1k and 10000 = 10k and 1000000 = 1M and that etc @@ -63,11 +74,11 @@ static bignum normalize(double regnum){ double val = regnum; int y = 0; - while (abs((int)val) >= 1000) { + while (fabs(val) >= 1000) { val /= 1000.0; y++; } - while (val != 0.0 && abs((int)val) < 1) { + while (val != 0.0 && fabs(val) < 1) { val *= 1000.0; y--; } @@ -77,35 +88,211 @@ static bignum normalize(double regnum){ return b; } -static double weirderize(bignum a){ - double result = a.x; - int y = a.y; - while (y > 0) { result *= 1000.0; y--; } - while (y < 0) { result /= 1000.0; y++; } - return result; +static bignum normalizebignum(bignum b){ + double val = b.x; + int y = b.y; + + while (fabs(val) >= 1000) { + val /= 1000.0; + y++; + } + while (val != 0.0 && fabs(val) < 1) { + val *= 1000.0; + y--; + } + + b.x = val; + b.y = y; + return b; } - + static bignum addbignum(bignum a, bignum b){ - return normalize(weirderize(a) + weirderize(b)); + bignum result; + if(a.y == b.y){ + result.x = a.x + b.x; + result.y = a.y; + } else if(a.y > b.y){ + double bx = b.x; + for(int i = a.y - b.y; i > 0; i--) bx /= 1000.0; + result.x = a.x + bx; + result.y = a.y; + } else { + double ax = a.x; + for(int i = b.y - a.y; i > 0; i--) ax /= 1000.0; + result.x = ax + b.x; + result.y = b.y; + } + return normalizebignum(result); } - + static bignum subbignum(bignum a, bignum b){ - return normalize(weirderize(a) - weirderize(b)); + bignum result; + if(a.y == b.y){ + result.x = a.x - b.x; + result.y = a.y; + } else if(a.y > b.y){ + double bx = b.x; + for(int i = a.y - b.y; i > 0; i--) bx /= 1000.0; + result.x = a.x - bx; + result.y = a.y; + } else { + double ax = a.x; + for(int i = b.y - a.y; i > 0; i--) ax /= 1000.0; + result.x = ax - b.x; + result.y = b.y; + } + return normalizebignum(result); } - + static bignum mulbignum(bignum a, bignum b){ - return normalize(weirderize(a) * weirderize(b)); + bignum result; + result.x = a.x * b.x; + result.y = a.y + b.y; + return normalizebignum(result); } - + static bignum divbignum(bignum a, bignum b){ - return normalize(weirderize(a) / weirderize(b)); + bignum result; + result.x = a.x / b.x; + result.y = a.y - b.y; + return normalizebignum(result); +} + +static bignum addmixregbig(bignum a, double regnum){ + return addbignum(a, normalize(regnum)); +} + +static bignum submixregbig(bignum a, double regnum){ + return subbignum(a, normalize(regnum)); +} + +static bignum mulmixregbig(bignum a, double regnum){ + return mulbignum(a, normalize(regnum)); +} + +static bignum divmixregbig(bignum a, double regnum){ + return divbignum(a, normalize(regnum)); +} + +static char *bignumprint(bignum b) { + //32 bytes is more than enough for 124.24 trillion idk + char *nice = malloc(32 * sizeof(char)); + if(nice == NULL) return NULL; + + if(b.y >= 0 && b.y < 12) { + snprintf(nice, 32, "%.2lf%s", b.x, digit[b.y]); + } else{ + snprintf(nice, 32, "%.2lfe3*%d", b.x, b.y); + } + return nice; +} + + +static int wrapprint(WINDOW *win, int row, int col, int maxwidth, const char *msg){ + + char copy[256]; + strncpy(copy, msg, sizeof(copy)); + copy[sizeof(copy)-1] = '\0'; + + char line[256] = ""; + char *word = strtok(copy, " "); + while(word){ + int linelen = strlen(line); + int wordlen = strlen(word); + int extra = (linelen > 0) ? 1 : 0; + if(linelen + extra + wordlen > maxwidth){ + mvwprintw(win, row++, col, "%s", line); + line[0] = '\0'; + linelen = 0; + extra = 0; + } + + if(linelen > 0) strcat(line, " "); + strcat(line, word); + + word = strtok(NULL, " "); + } + if(strlen(line) > 0){ + mvwprintw(win, row++, col, "%s", line); + } + + return row; +} + +//wide = art and score side by side +//narrow = art on topand score below +typedef enum { layoutnarrow, layoutwide } layoutmode; + +//bounding box of the drawn cheese art in winlocal coordinates for click detection +static int artrow0, artcol0, artrows, artcols; + +static layoutmode getlayout(WINDOW *win){ + return (getmaxx(win) >= getmaxy(win) * 2) ? layoutwide : layoutnarrow; +} + +static void drawwin(WINDOW *win, bignum cheeses){ + + werase(win); + box(win, 0, 0); + + int winw = getmaxx(win); + layoutmode mode = getlayout(win); + + char artcopy[2048]; + strncpy(artcopy, cheeseart, sizeof(artcopy)); + artcopy[sizeof(artcopy)-1] = '\0'; + + int artcol = 2; + int artrow = 1; + int scorecol, scorewrapw; + + if(mode == layoutwide){ + scorecol = winw / 2 + 2; + scorewrapw = winw - scorecol - 2; + } else { + scorecol = 2; + scorewrapw = winw - 4; + } + + int row = artrow; + int widest = 0; + char *line = strtok(artcopy, "\n"); + while(line){ + mvwprintw(win, row, artcol, "%s", line); + int len = strlen(line); + if(len > widest) widest = len; + row++; + line = strtok(NULL, "\n"); + } + + //save where the art landed so the click handler knows what to hit-test against + artrow0 = artrow; + artcol0 = artcol; + artrows = row - artrow; + artcols = widest; + + char *scorestr = bignumprint(cheeses); + char scoremsg[64]; + snprintf(scoremsg, sizeof(scoremsg), "cheese: %s", scorestr); + free(scorestr); + + if(mode == layoutwide){ + mvwprintw(win, 1, scorecol, "%s", scoremsg); + wrapprint(win, 3, scorecol, scorewrapw, "click the cheese!"); + } else { + int scorerow = artrow0 + artrows + 1; + wrapprint(win, scorerow, scorecol, scorewrapw, scoremsg); + wrapprint(win, scorerow+1, scorecol, scorewrapw, "click the cheese!"); + } + + wrefresh(win); } void gameclicker(){ srand(time(NULL)); static int initialized = 0; - if(!initialized){ initscr();}else{refresh();} + if(!initialized){ initscr();}else{refresh();} // the way i wrote this reminds me of :(){ :|:& };: ++initialized; noecho(); @@ -113,33 +300,55 @@ void gameclicker(){ nodelay(stdscr, TRUE); keypad(stdscr, TRUE); curs_set(0); + mousemask(BUTTON1_PRESSED, NULL); + + mouseinterval(0); //don't wait to resolve single vs double click int winh = height * 0.97; int winw = width * 0.97; int boxy = (height - winh) / 2; int boxx = (width - winw) / 2; WINDOW *win = newwin(winh, winw, boxy, boxx); - - box(win, 0, 0); //box? //should i wrap all this into a macro in rat.h to not have to write all of this every time i make a new game? - //or just a function in something like rat.c yeah - + //or just a function in something like rat.c yeah + running = 1; - bignum cheeses; + bignum cheeses = {0.0, 0}; + bignum onecheese = {1.0, 0}; //what a single click is worth + + drawwin(win, cheeses); - mvwprintw(win, row ++, 4, "hi"); while(running){ - if(!running){stop();} - int ch = getch(); - - switch (ch) { - case 'q': case 'Q': stop(); break; + if(!running){stop(); break;} + + int ch; + while((ch = getch()) != ERR){ //drain the whole queue each frame so rapid clicks/keys aren't ignroed + switch (ch) { + case 'q': case 'Q': stop(); break; + case 'a': cheeses = addmixregbig(cheeses, 50.0); break; + case 'b': cheeses = mulmixregbig(cheeses, 235.2); break; + case KEY_MOUSE: { + MEVENT event; + if(getmouse(&event) == OK && (event.bstate & BUTTON1_PRESSED)){ + int y = event.y, x = event.x; + //translate the screen click into winlocal coordinates + if(wmouse_trafo(win, &y, &x, FALSE)){ + if (y >= artrow0 && y < artrow0 + artrows && + x >= artcol0 && x < artcol0 + artcols){ + cheeses = addbignum(cheeses, onecheese); + } + } + } + break; + } + } + if(!running) break; } - - wrefresh(win); + if(running) drawwin(win, cheeses); + usleep(16667); //60 fps according to google ai overview lmao } |
