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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <sys/stat.h>
#include "rat.h"
void save(void) {
char path[256];
#ifdef __APPLE__
snprintf(path, sizeof(path), "%s/Library/Application Support/rat", getenv("HOME"));
#else
snprintf(path, sizeof(path), "%s/.local/share/rat", getenv("HOME"));
#endif
mkdir(path, 0755);
#ifdef __APPLE__
snprintf(path, sizeof(path), "%s/Library/Application Support/rat/rat.txt", getenv("HOME"));
#else
snprintf(path, sizeof(path), "%s/.local/share/rat/rat.txt", getenv("HOME"));
#endif
FILE *f = fopen(path, "w");
if (!f) return;
fprintf(f, "%f\n%f\n%f\n%f\n%f\n%d\n",
rat.hunger, rat.love, rat.fun,
rat.clean, rat.health, rat.age);
fclose(f);
}
void load(void) {
char path[256];
#ifdef __APPLE__
snprintf(path, sizeof(path), "%s/Library/Application Support/rat/rat.txt", getenv("HOME"));
#else
snprintf(path, sizeof(path), "%s/.local/share/rat/rat.txt", getenv("HOME"));
#endif
FILE *f = fopen(path, "r");
if (!f) {
//first run
rat.hunger = 100.0f;
rat.love = 100.0f;
rat.fun = 100.0f;
rat.clean = 100.0f;
rat.health = 100.0f;
rat.age = time(NULL);
return;
}
fscanf(f, "%f\n%f\n%f\n%f\n%f\n%d\n",
&rat.hunger, &rat.love, &rat.fun,
&rat.clean, &rat.health, &rat.age);
fclose(f);
}
float decay(float current, int timepassed, float rate) {
float result = current - (timepassed * rate);
return result < 0.0f ? 0.0f : result;
}
void setstat(){
//int n = rand() % 100;
int timenow = time(NULL);
int newage = timenow - rat.age;
rat.hunger = decay(100.0f, newage, 0.005f);
rat.love = decay(100.0f, newage, 0.002f);
rat.fun = decay(100.0f, newage, 0.006f);
rat.clean = decay(100.0f, newage, 0.0002f);
rat.health = decay(100.0f, newage, 0.00002f);
rat.age = timenow; //while asking grok if the ifdefs for the mac path where fine he said something about time() returning a 64 int in mac but i don't know what that means so i'll ignore it
}
void printrat(){
printf("%s\n", ratart);
int howmany = sizeof(messages) / sizeof(messages[0]);
printf("%s\n", messages[rand() % howmany]);
printf("rat hunger: %.2f, rat love: %.2f, rat fun: %.2f, rat dirt: %.2f, rat health: %.2f\n", rat. hunger, rat.love, rat.fun, rat.clean, rat.health);
}
void gameguess(){
int guess;
int solved = 0;
int range = 100;
int correct = (rand() % (range + 1));
printf("let's play a game, squeak!~ you gues a number between 0 and %d!\n", range);
while(solved != 1){
scanf("%d", &guess);
if(guess < correct){
printf("number too low try again\n");
}else if(guess > correct){
printf("number too high try again\n");
}else {printf("yes!! correct! squeaaakk!~\n"); solved = 1;}
}
if(rat.fun < 98.5){rat.fun += 1.5;} else {rat.fun += 0.05;} //stupid function but it's smart if you think about it. just ignore it
}
int main(){
srand(time(NULL));
int choice;
int truing = 1;
load();
setstat();
printrat();
while(truing){
printf("1: play a game! (fun up), 9: print me!, 0: exit...\n");
scanf("%d", &choice);
switch(choice){
case 1: gameguess(); break;
case 9: printrat(); break;
case 0: truing = 0; break;
}
}
save();
printf("bye bye~~\n");
return(0);
}
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